play a foe card on a rivals’ area. Rather than protectors, by and large, just a single foe might be set on every rival’s area (special cases do exist). The foe card is set face down close to the area enduring an onslaught and the casino assaulting player puts a DALEK counter on the area enduring an onslaught
play a help card
discard a couple of cards to pick up a period counter for each card discarded
purchase cards by paying five time counters for every one
put at least one cards in the save. Players may set up to 2 cards in the hold (face down before them) so as to utilize them in a later round. The measure of the save may build utilizing certain help cards
There is no expense for playing any of the cards a player possesses and players can play out any number of the above activities. A specific activity can be performed more than once. At any case, the dynamic player must finish up with 3 cards which he should provide for the player to their right side. Toward the finish of a player’s turn, he draws 2 cards from the supply and places them in his grasp. After the primary player, play proceeds with clockwise of course.
The most intriguing point with regards to the game is battle, which happens at whatever point a safeguard and a foe card have been played at a given area. All protector and foe cards are then uncovered and their quality is looked at. In the event that the protector’s complete quality is equivalent to or more noteworthy than the attacker’s, the safeguard wins. All assailants and protectors are discarded and the shielding player puts a TARDIS counter on the area card to show that it is under the Doctor’s control. On the off chance that the foe wins, all safeguards are discarded and the assailant must discard at least one foe cards with all out quality less or equivalent to the all out quality of the protector.